The player can decide, at a cost of staff, to place observation posts on points of its resources in order to increase its production by 40% and make them more durable against enemy takeovers, which means sacrificing resources in the short term for greater long-term intake. Fuel allows players to purchase tanks and other vehicles, build base buildings and acquire global upgrades.
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Munitions allows players to upgrade individual squads or vehicles and use special skills. Players collect three resources: human resources, ammunition and fuel. These points are connected as supply lines, and so in the course of a battle a player can capture a point in the supply line, isolating the rest that had been attached to the base through it, thus reducing the intake of enemy action. This concept requires constant expansion of the territory of a player. The more these points a player controls, the more resources they acquire. Players must take control of certain points on the map. The resource management in Company of Heroes keeps micromanagement details such as reinforcing troops, which has the effect of creating a tactic more experience RTS. It is rated as one of the best in the RTS genre. In 2007 it was released its first expansion opposing fronts, allowing the player to play with two armies. It was very well-received by critics, becoming elected “2006 Game of the Year” by several publications. Announced on 25 of April of 2005, was released in the United States in 14 of September of 2006, the first to be released with the label Games for Windows.
Company of Heroes is a game of real – time strategy, developed for computers equipped with the system Microsoft Windows, the company Relic Entertainment.